Steven Goodale

Fungineer

Steven‘s long career began in 1992 at Sega.
His first design work was at Electronic Arts working on Road Rash 3D where he shipped multiple titles in both Design and Production capabilities.
While at 3DO he helped ship some of their more successful products including WDL Thunder Tanks and Sarge’s War.
Steven moved into AAA development when he was both Lead Systems Designer and Creative Director for Crystal Dynamics popular Tomb Raider (Underworld).
Since 2012, he has led the Game Design department at Academy of Art University, and as an autodidact researches and instructs Game and Level Design, Production, UI and UX, as well as specialized next generation focuses such as VR, AR, and MR.